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Thursday, 11 December 2014

[Animation] Johnny animations

Johnny current animation as they are right now, the Pick up animations is not finished its still a work in progress. The kick is also being tweaked further to get more of a rotation in the body with the kick. The walk we left as it was because we had spent so much time on it so we are coming back to do it. we will also start from scratch, with that Rhys and I will switch so I would do the run cycle this time and he would do the walk.

3rd Thug 1





Thursday, 4 December 2014

Thug 1 Version 2 - Jenna Lane - 04/12/14

Okay morale seems to be rock bottom at the moment, so the retopology has taken much longer than needed or expected of Thug 1 version 2.
My time management and scheduling has slipped dramatically, if I was in a paid job I would have definitely been fired by now.

There is much room for improvement in the time management department.

Here is where I am at with the 2nd retopology.
Just the fingers and the foot to retopologize then simply mirroring the half over.

[Animation] Johnny Punch Animation progress

Needs more impact or emotion in the punch. Feedback appreciated.
Problems identified: Elbow needs to be shifted, punch needs more ramp time.


Old Walk Cycle:
This needs to be refined at a later date in my own time, I know what to do based on feedback.

Wednesday, 3 December 2014

[Animation] Johnny Kick animation


This is the kick sequence that I've done generally I cant think what else I can do with it so if anyone has a suggestion or a comment on what can be done better please let me know

Problems encountered
  • Slight probelm with his rig moving about or a limb holding position
  • Right arm moving a little oddly 
Problems fixed
  • Rig was fixed when I discovered that not all the rig was highlighted when key framing
  • Still to be corrected only noticed after I had done the video above
 Next target
  • With the Kick and the walk cycle done I've just one animation to finish the Pickup animation
  • I will redo the run cycle, as Rhys will redo the walk cycle to see if we can do it faster and better now that we both know our way around the basic of key framing animations