Powered By Blogger

Thursday, 9 October 2014

[General] Character Modelling & Retopology Tutorials

Aaran Griffiths
[09/10/2014]

Our task for the first semester of 'Production Practice' was to innovate ourselves within an on going development with an indy game title called Street Fist 2. Street Fist 2 is a 2D side scroller which implements 'Streets of Rage' esque fighting, we've been tasked to either work on environment or character and have been split into two groups. We'll be modelling extra characters and working on retopology and animation that haven't been completed as part of our first assessment for 'Production Practice'.

As the initial planning and certain aspects of the game have already been done, I looked for some good character modelling and retopology tutorials that the team can attire to when 
given an asset to create. Here are the two main sources I found:

www.2d.cgmasteracademy.com




http://www.3dtotal.com/tutorial/best_of_tutorials/character/best_of_characters_01.php



www.digitaltutors.com



http://www.digitaltutors.com/tutorial/1234-Retopology-Techniques-in-Maya

We also got given a list of helpful resources from Martin (XD Games), I wrote the list down so everyone could make accounts/take a look for tutorials and reference, here's the list:

www.gdcvault.com
www.pinterest.com
www.artstation.com
www.polycount.com
www.polycountwiki.com
www.zbrushcentral.com
www.artforgames.com
www.cgsociety.com
www.pixelprospector.com
www.gamasutra.com

No comments:

Post a Comment